Offically Unoffical Fuzion Glossary

Action Value [AV]: The total of a Characteristic and a Skill. Also known as an Attack Value.

Action Total [AT]: The total of your Action Value plus a die roll. Also known as an Attack Total.

Attack Roll: Rolling dice and adding them to your Attack/Action Value to determine whether or not you succeeded.

Characteristic: (aka Stat) A number that shows your character's ability in an area, compared to everybody else. Characteristics determine how strong, smart or agile the character naturally is. The higher the number, the more powerful the characteristic.
Example: Strength is a Characteristic; Strength 8 is stronger than Strength 3.

Characteristic Points [CP]: These are used to buy the basic Characteristics of the character. 1 CP also equals 5 OP.

Campaign Options: These are Skills, Talents, Traits, or Equipment with which characters can fight, protect themselves and generally adventure. These may also include Powers and abilities beyond those of mortal men.

Complications: Situations, Campaign Elements, or personal limitations that enhance the roleplaying aspect of the character, sometimes generated as part of the Lifepath process. Some problems are external; enemies or physical liabilities; others are internal qualities of the character; these can be good, bad or mixed.

Dice: Throughout Fuzion, three standard six-sided die (plural: dice) is used as the default. As an option, the GM can decide to use a 10-sided die for task Resolution rolls (instead of the 3 6-sided dice), but 6-sided dice are always used for damage.

Difficulty Value [DV]: The number you need to meet or beat in order to succeed at a task. Also known as a Defense Value when comprised of a Characteristic plus a Skill.

Energy Defense [ED]: Your ability to shrug off energy-based attacks, measured as an "armor" that reduces this kind of Stun damage.

Gamemaster [GM]: The person who runs the Fuzion game, playing the parts of all characters not taken by the Players.

Hits: An arbitrary measure of "life energy". When you have lost all your Hits, you are dying.

Instant Fuzion: Instant Fuzion is a greatly simplified version of Total Fuzion. Instant Fuzion can be "unfolded" to create a Total Fuzion character, or can be used to play a simple role-playing game by itself.

Killing Defense [KD]: Armor. Also the ability to shrug off all types of damage. Usually subtracted from the amount of damage done. This may also be caused Lethal Defense [LD], Armor, or some other term depending on the game world.

Killing Damage: Physical, deadly wounds, subtracted from your Hits. May also be called Lethal Damage, Damage, or some other term depending on the game world.

Kills: A larger scale of damage used when attacking military (or huge) vehicles and structures. Things that do damage in Hits or SDP do very little damage to things with Kills (50 hits = 1 Kill). "Kill" level SDP may be abbreviated KDP, and Kills of armor could be abbreviated KA.

Lethal Defense [LD]: see Killing Defense.

Lethal Damage: see Killing Damage.

Lifepath: The Lifepath is your character's story, telling where he came from, what he's done and what he's like. Lifepath is a special flowchart of events, personality quirks and plot complications, which are used to give a character roleplaying depth and complexity.

NPC: A Non-Player Character portrayed by the GM.

Option Points [OP]: These are points used to buy the "stuff" the character owns, knows or can do, such as Skills, Talents, Perks, or Powers.

Perk: A useful privilege or contact a character has special access to.

Power: An innate, superhuman ability that cannot usually be learned or taught, usually quite powerful. An example might be the ability to fly or fire bolts of energy. Purchased from a separate pool of Power Points.

Skill: An ability that can be learned or taught, such as playing an instrument or using a weapon.

Structural Damage Points [SDP]: Damage to structures and vehicles.

Stats: see Characteristics.

Stun Points: A measure of consciousness or awareness. When your Stun Points are at 0, you are unconscious.

Stun Damage: Shocks to your consciousness, subtracted from Stun.

Stun Defense [SD]: Your ability to shrug off shocks to your consciousness, measured as an "armor" that reduces Stun damage.

Talent: An innate ability, (but not necessarily superhuman) that can't be learned or taught; i.e., a bump of direction or ability to see in the dark.

Task: A thing that you do, such as picking a lock or firing a gun. Any use of a Skill or any Attack is a Task. See Task Resolution.

Task Resolution: The way you figure out whether or not you succeed at a task you attempt, in Fuzion.

Total Fuzion: Also called Maximum Fuzion. Total Fuzion is the complete set of Fuzion rules placed in most Fuzion games. Instant Fuzion is a more simplified version which is also used in some Fuzion games.


Need more detailed rules from a free game system?  Check out the Fuzion Core

The Fuzion Core

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