MENTAL POWER PLUG-IN |
Mental Powers are still another kind of superhuman ability. However, since (unlike flying, energy blasts or invisibility) they are often encountered in science fiction and (or at least some people believe) real life settings, they rate their own special Plug-In.
Mental Powers are all based on a character's mental, rather than physical abilities. They directly affect the target's mind, ignoring conventional defenses. Mental Powers are targeted with the mind, using WILL + Use Power Skill to target instead of REF or DEX.
All Mental Powers are invisible to characters who don't themselves have a Mental Power or Mental Awareness. However, the target of a Mental Power can sense the source of the attack and the identity of the attacker. This identification occurs immediately for Ego Attack or Mind Scan; for Telepathy, Mind Control, or Mental Illusions it occurs after the Power is no longer affecting the character.
Power |
Description | ||||||||||
Mental Attack | The ability to directly attack another mind. Mental Attacks are Stun only, have no effect on inanimate objects, and have no knockback or Stun Rollover. Mental Attack Cost: 2 pts. per 1D6 of damage. Uses WILL to target. Ego Attack costs END. | ||||||||||
Mental Defense | Characters who are resistant to Mental Powers use this power. A character with Mental Defense can resist some of the effects from Mental Attack, Mental Illusions, Mind Control, Mind Scan, and Telepathy. Note: Mental Defense is bought as a Power Mental Defense Cost: 1 pt. per 5 Mental Defense. Mental Defense costs no END. | ||||||||||
Mental Illusions | The ability to project illusions directly into the target's mind. These illusions seem real to the target, and can even do damage. The subtler the illusion, the more likely it is to affect the target. Mental Illusions Cost: 1 pt. per 1D6 of effect. Uses WILL to target. Mental Illusions costs 1 END/Phase. For every 1 pt. spent in the illusion, you can do 1D6 STUN. or for every 3 pts., you can do 1D6 Killing. | ||||||||||
Mind Control | This power can take control of a character's mind, and thereby his actions. Once again, the subtler the control (you must issue verbal commands), the more likely it is to affect the target. Mind Control Cost: 1 pt. per 1D6 of effect. Uses WILL to target. Mind Control costs 1 END per Phase. | ||||||||||
Mind Link | This variation of telepathy sets up a two-way mental link, within the area of one planet, allowing instant mental communication. Both ends of the link must be willing in order for a Mind Link to be established. Mind Link Cost: 1 pt. per one specific mind; +1 pt. to for a related group of minds, one mind at a time; +1 more pt. for any one mind; +1 pt. for 2x the number of minds; +1 pt. for any distance; +1 pt. for any dimension. Mind Link costs no END. | ||||||||||
Mind Scan | The ability to establish a line of sight to a target via your tremendous mental powers. The LOS is a two-way connection; the target will know where the attacker is and can use Mental Powers to defend himself. Modified by number of minds in scan area (see table) Mind Scan Table Number Mod
Mind Scan Cost: 1 pt. per 1D6 of effect. Uses WILL to target. Mind Scan costs 1 END/Phase. | ||||||||||
Telepathy | This power allows the character to read or send thoughts. Surface thoughts are relatively easy to read; deeper thoughts or the subconscious take quite a bit more effort to reach. Telepathy Cost: 1 pt. per 1D6 of effect. Uses WILL to target. Telepathy costs 1 END/Phase. |
RESOLVING MENTAL POWER USE
Resolving Mental Attacks:
Resolving all other Mental Powers:
With the exception of Mental Attack, Mental Powers are resolved as
follows:
Mental Illusions Result |
Effect |
>than Resistance | Attacker can make cosmetic changes to setting |
10 >than Resistance | Attacker can make major changes to setting |
20 >than Resistance | Attacker can completely alter setting |
30 >than Resistance | Target no longer interacts with real environment |
Modifiers (subtracted from Effect Number) can be applied at any level):
+10 Target can take STUN from illusory attacks
+20 Target can take Killing Damage from illusory attacks
Mind Control Effect |
Effect |
>than Resistance | Target will perform action he is inclined to perform anyway. |
10 >than Resistance | Target will perform actions he wouldn't mind doing. |
20 >than Resistance | Target will perform actions he is normally against doing |
30 >than Resistance | Target will perform actions he is violently opposed to doing. |
Modifiers (subtracted from Effect Number)
+10 Target will not remember actions performed while Mind Controlled
+20 Target will remember actions and will think they were natural
-5 Order is worded in exceptionally convincing manner.
+5 Order is poorly conceived or contradictory.
Telepathy Effect |
Effect |
>than Resistance | The telepath can read or send surface thoughts. |
10 >than Resistance | The telepath can read deep, hidden thoughts. |
20 >than Resistance | The telepath can read into the target's memory |
30 >than Resistance | The telepath can read into the target's subconscious. |
Mind Scan Effect |
Effect |
>than Resistance | Attacker can establish Mind Link or use first level of Telepathy (communication.) He also knows the direction of the target. |
10 >than Resistance | Attacker can use all Mental Powers on target, and can estimate general distance to target. |
20 >than Resistance | Mentalist can attack with all types of attacks, mental or otherwise. (Mind Scan as a Targeting Sense). He knows the exact location of the target. To hit with a non-mental Power, the attack must be able to reach the target. Remember that Mind Scan works both ways. The target will receive all of the benefits the attack gets from the use of this power. |
30 >than Resistance | See above |